//==============================================================================
define sekhmetheal
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Sekhmets Chosen Sunlight
        }
    }
}

//==============================================================================
define sekhmethealgroundglow
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Sekhmets Chosen Ground Glow
        }
    }
}

//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Shield
			}
		}
	}
}

//==============================================================================
define Poison
{
   TechLogic none/Relic Obsidian Spear of Disease
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }   
   set hotspot
   {
      version
      {
         Visualparticle sfx a poison atlantean trident
      }
   }
}

//==============================================================================
define trident
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier Trident
				connect ATTACHPOINT Poison hotspot
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {
//      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
            Visual Infantry X Trident Soldier Head Standard
         }
      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry G Hoplite Head Copper
//         }
//      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry G Hoplite Head Bronze
//         }
//      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry G Hoplite Head Iron
//         }
//      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_BoredA
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
         	}
         }
   	}
	}
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_IdleA
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_IdleA
         	}
         }
   	}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching01 checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching02 checkVisible			   
//-- end auto generated section
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching01 checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching02 checkVisible			   
//-- end auto generated section
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching01 checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching02 checkVisible			   
//-- end auto generated section
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Trident Soldier_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true
			   tag SpecificSoundSet 0.00 false SoldierMarching01 checkVisible
			   tag SpecificSoundSet 0.50 false SoldierMarching02 checkVisible			   
//-- end auto generated section
//					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Trident hotspot
					Connect TopOfHead Head hotspot
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny Trid_walkA
         	}
         }
   	}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
	TechLogic none/Relic Gjallarhorn
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
	SetSelector //GJALLARHORN ACTIVE
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.04
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.04
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.04
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true
                tag GenericSound 0.40 true
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				length 1.04
			}
		}
	}
}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
	TechLogic none/Relic Gjallarhorn
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
			}
		}
	}
	SetSelector //GJALLARHORN ACTIVE
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.04
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.04
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.04
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Trident Soldier_AttackA
                tag Attack 0.50 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.15
			}
			version
			{
				Visual Infantry X Trident Soldier_AttackB
                tag Attack 0.53 true   
                tag GenericSound 0.40 true   
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
				
				//Sekhmet Chosen Relic Heal VFXs
				Connect hotspot sekhmetheal hotspot
				Connect hotspot sekhmethealgroundglow hotspot
				length 1.04
			}
		}
	}
}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Trident Soldier_FlailA
				tag SpecificSoundSet 0.25 false MaleFlail checkVisible				
//				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Trident hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Trid_aomx07react
         version
         {
            VisualGranny Trid_aomx07react
         }
		}
		set hotspot
      {
         name Trid_x01whatsgoing
         version
         {
            VisualGranny Trid_x01whatsgoing
         }
		}
	}
}